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SayPro Application of behavioural economics in SayPro research modelling

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1. SayPro Nudging and Choice Architecture

  • Definition: Structuring choices to guide users towards beneficial behaviours without restricting freedom.
  • SayPro Use Case:
    • Simplifying registration and course selection processes to encourage enrolment.
    • Highlighting “most popular” or “recommended” programs based on user profiles.
    • Default options (e.g., auto-enrolling users into orientation or support services).

2.SayPro Loss Aversion

  • Definition: People prefer avoiding losses more than acquiring equivalent gains.
  • SayPro Use Case:
    • Framing messages around what users lose by not using SayPro features (e.g., “Don’t miss out on certification deadlines!”).
    • Incentivising continued participation by showing streaks or progress loss if inactive.

3. SayPro Anchoring

  • Definition: Initial exposure to a number or fact affects decision-making.
  • SayPro Use Case:
    • Displaying original vs discounted prices on training packages.
    • Comparing average course completion times to influence pacing.

4. SayPro Social Proof

  • Definition: Individuals copy behaviours they see others doing.
  • SayPro Use Case:
    • Showcasing testimonials, usage statistics, or peer endorsements.
    • Highlighting community participation metrics (e.g., “5,000 users completed this course last month”).

5. SayPro Commitment and Consistency

  • Definition: Once people commit to something publicly, they’re more likely to follow through.
  • SayPro Use Case:
    • Getting users to set learning goals at signup.
    • Encouraging users to share goals or progress with peers.

6. SayPro Hyperbolic Discounting

  • Definition: People choose smaller, immediate rewards over larger, delayed ones.
  • SayPro Use Case:
    • Offering instant badges or feedback after completing modules.
    • Structuring learning in micro-chunks to give a sense of achievement.

7. SayPro Scarcity and Urgency

  • Definition: Limited-time offers or availability increase perceived value.
  • SayPro Use Case:
    • Promoting limited-time workshops or registration windows.
    • Countdown timers for assignments or feedback windows.

8. SayPro Framing Effects

  • Definition: The way choices are presented affects decision-making.
  • SayPro Use Case:
    • Positively framing user progress (“You’ve completed 75% – almost there!”).
    • Using empowering language in UI and notifications to motivate users.

9. SayPro Mental Accounting

  • Definition: People treat money differently depending on its source or intended use.
  • SayPro Use Case:
    • Structuring payment plans that align with educational budgeting (e.g., “Pay weekly”).
    • Offering tokens or credits for achievements to be “spent” on perks.

10. SayPro Feedback Loops and Personalisation

  • Definition: Tailored feedback increases relevance and motivation.
  • SayPro Use Case:
    • Providing adaptive dashboards showing learning impact and behavioural trends.
    • Customising recommendations based on prior behaviour and goals.

SayPro Outcome in SayPro Research Modelling

  • Improved prediction of user drop-off and engagement trends.
  • Deeper insight into what drives behaviour change in digital education environments.
  • Enhanced segmentation of learners based on behavioural profiles.
  • Better evaluation of interventions using A/B testing grounded in behavioural theory.

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